RULES & REGULATIONS

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WANTED
PLAYING RULES:


1. � �MARKER RULE applies.

2. � 7 metre rule applies. � (General play and penalties)

3. � The referee will indicate the mark for a tap penalty. �The opposition must retire 7 metres back. �The all may e tapped forward, backward or played between the legs.

4. � Dummy half can score a try.

5. � �Dummy half will forfeit possession if caught with the ball.

6. � Play the balls will be either rolled between the legs or played backwards with the foot. �The ball must not go back further than 1 metre. �If it does then the attacking side will forfeit possession.

7. � �The marker must take two steps backwards from �the player playing the ball. (Must stand back a minimum of 1 metre).

8. � �Voluntary Touch: �A defender must attempt to effect a touch, should the defender ?Pull away? or ?Baulk a touch? a penalty will be awarded to the ?attacking side?. �If the attacker plays the ball or bends over with the intention of playing the ball before being touched, a penalty will be awarded to the defending team.

9. � �Defenders are not allowed to move up until the dummy half touches the ball. �Should there be no dummy half present within a reasonable time according to the referee, then he/she will award a turn over of possession. Markers can NOT gain possession.

10. � �The play the ball must be made at the point where the touch was effected (The defender will ?indicate? the mark) with the referee to be the sole judge.

11. � �When a try is scored the non scoring side will restart play with a place kick (Tap or play the ball in ladies) on half way, at the referees signal.

12. � �The referee shall send a player to the blood bin/sin bin, when warranted.

13. � �5 team semi final will apply

14. � �Place kick offs to start play and restart - Men?s and Mixed. �Tap off in ladies.





KICK OFF RULES:

1. � �Play will commence with a place kick off, on half way, (non scoring side to kick) which must go at least 10 metres. �The ball must land in the field of play or a penalty will be awarded to the non offending team (as per Rugby League Rules).

2. � �If the ball goes out on the full, a penalty is awarded on the half way to the defending side.

3. � �If the ball lands in the field of play and then goes ?dead? (over the try line) then the defending side will restart play with a drop kick from their try line.

4. � A player may knock the ball down with any part of the body, except the hands and be allowed to pick it up and play on.

5. � An attacking player cannot gain possession from a kick off unless a defending player has knocked on (with their hands) or deflected the ball over ?side line or try line?.

6. � �If the try line drop out goes out on the full, then a penalty will be awarded to the opposition, 7 metres out from the try line.





CONDITIONS:

1. � Each player must take out their own insurance. No team or player is covered by insurance.

2. � �Each team must supply their own football.

3. � a) �All players must be registered with the association on the official form which will be handed to the team organiser. �This registration form must be returned to the secretary of QPTFA by round 6. �Points may be deducted for non compliance with this rule at the discretion of the management committee.

� � � b) �Any additional registered players must be informed by letter to the secretary, QPTFA by round 8.

� � � c) �All registration of players closes round 8.

� � � d) �All players must be in uniform by round 4.

� � � e) �ALL PLAYERS MUST SIGN ON EVERY WEEK.

� � � f) �A player must have signed on at least five occasions to be eligible for final series.

4. � �In case of bad weather causing abandonment, the following week move to next round. �All enquires re weather: Call 0409 307 607.

5. � �Any player cited by an official or sent from the field for the full game must appear before management committee before playing again. �The meeting will be held at the discretion of the management committee depending upon the availability of the player, refereee, committee and if necessary any witnesses.

6. � �Abuse (verbal or physical) or referees or officials will be tolerated. �Offenders will be cited to appear before a management committee and be ineligible to resume playing until they have done so.

7. � �If a game is adandoned because of foul play, then points will be awarded at the discretion of the management committee taking into condsideration the full circumstances regarding the abandonment.

8. � �A team must be ready to play no later than 7 minutes after the starting hooter and must have at least 5 players, or will forfeit points for the game. �(Mixed sides must have at least 1 lady to start when short) the referee is the sole judge of time in this regard.

9. � Bye sides must have 3 referees on stand-by or forfeit the three (3) competition points for the bye.

10. � �Players can only be registered with one (1) club in any one competition.

11. � �If a team is caught playing unregistered player(s) they will lose competition points in the event of a side being short of players then they may conscript further players with the consent of the opposing captain before kick off. No consent, then a forfeit will apply.

12. � �Teams may be regraded after 6 rounds have been completed, and if regraded will carry their accumulated points to the next division. �Management committee will decide.

13. � �All games are played with two halves. �No half time (except the finals series).

14. � �Should a team forfeit 3 times they will be removed from the competition.

15. � �Replacement players must come from 1 side of the field only, and may only come on when their side is in possession.

16. � �There are only 7 players allowed on the field at one (1) time (mixed should have at least 3 ladies on the field at all times or play short depending on the number of ladies present).

17. � �Four weeeks of semi and finals will apply for the final series, for and against will decide positions in the event of tied points.

18. � �The drop off rule will apply when teams are tied at full time during the finals series.





GENERAL POINT SCORES:

3 � Win / Bye
2 � Draw
1 � Loss
0 � Forfeit





EACH PLAYER MUST TAKE OUT THEIR OWN INSURANCE.
NO TEAM OR PLAYER IS COVERED BY INSURANCE.




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